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Rev Age Author Path Log message Diff
178 4922d 5h loomsday /highres/ #462-#464 tileset polymerized  
177 4922d 21h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4940d 5h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4940d 9h loomsday /highres/  
174 4959d 6h nightfright / Fixed: #345_s (tga -> png)  
173 4959d 7h nightfright / Maphacks update (by Micky C)  
172 4970d 16h devastator /highres/ Added def for texture 0345 (d n s)  
171 4970d 16h devastator /highres/textures/ 3d texture 0345  
170 4970d 16h devastator /highres/ added def for texture (d s n g) 347  
169 4970d 16h devastator /highres/textures/ 0347 textures only  
168 4971d 4h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4971d 8h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4972d 4h loomsday /highres/ #460 polymerized by Devastator  
165 4972d 5h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4973d 0h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5023d 14h nightfright / Added: #699 (d/n/s)  
161 5028d 10h loomsday /highres/ fixed missing heightmap for #449  
160 5042d 8h nightfright / Modified: #742_d/n/s  
159 5048d 9h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5051d 16h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  

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