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Rev Age Author Path Log message Diff
172 5093d 20h devastator /highres/ Added def for texture 0345 (d n s)  
171 5093d 20h devastator /highres/textures/ 3d texture 0345  
170 5093d 20h devastator /highres/ added def for texture (d s n g) 347  
169 5093d 20h devastator /highres/textures/ 0347 textures only  
168 5094d 8h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5094d 12h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5095d 8h loomsday /highres/ #460 polymerized by Devastator  
165 5095d 9h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5096d 4h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5146d 18h nightfright / Added: #699 (d/n/s)  
161 5151d 13h loomsday /highres/ fixed missing heightmap for #449  
160 5165d 11h nightfright / Modified: #742_d/n/s  
159 5171d 13h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5174d 20h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5175d 8h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5189d 10h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5189d 11h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5192d 12h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5192d 12h loomsday /highres/ Tile #814 by Cage  
152 5194d 11h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  

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