Rev |
Age |
Author |
Path |
Log message |
Diff |
172 |
5093d 20h |
devastator |
/highres/ |
Added def for texture 0345 (d n s) |
|
171 |
5093d 20h |
devastator |
/highres/textures/ |
3d texture 0345 |
|
170 |
5093d 20h |
devastator |
/highres/ |
added def for texture (d s n g) 347 |
|
169 |
5093d 20h |
devastator |
/highres/textures/ |
0347 textures only |
|
168 |
5094d 8h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
167 |
5094d 12h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
166 |
5095d 8h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
165 |
5095d 9h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5096d 4h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
162 |
5146d 18h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
161 |
5151d 13h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
160 |
5165d 11h |
nightfright |
/ |
Modified: #742_d/n/s |
|
159 |
5171d 13h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5174d 20h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5175d 8h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
156 |
5189d 10h |
nightfright |
/ |
Modified: #781_d, 782; removed gloss effect for #814 |
|
155 |
5189d 11h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
154 |
5192d 12h |
loomsday |
/highres/ |
forgot [xscale 2.0 yscale 2.0] for #814 |
|
153 |
5192d 12h |
loomsday |
/highres/ |
Tile #814 by Cage |
|
152 |
5194d 11h |
nightfright |
/ |
Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d |
|