Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4552d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4582d 2h |
spiker |
/highres/ |
|
|
286 |
4587d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4614d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4670d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4670d 14h |
spiker |
/highres/ |
|
|
282 |
4670d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4673d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4680d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4729d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4737d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4737d 5h |
spiker |
/highres/ |
|
|
275 |
4745d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4746d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4746d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4746d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4746d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4747d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4749d 6h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4750d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|