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Rev Age Author Path Log message Diff
289 4533d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4538d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 14h spiker /highres/  
286 4573d 1h spiker /highres/ 4154  
285 4599d 13h nightfright / Reverted to previous versions: 341-343  
284 4655d 13h loomsday /highres/sprites/props/ doublesided now  
283 4656d 2h spiker /highres/  
282 4656d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4659d 2h nightfright / Modified: #341, 343  
280 4666d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4714d 13h loomsday /highres/ #369 polymerized + #797 recreated  
277 4722d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4722d 17h spiker /highres/  
275 4730d 15h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4731d 15h loomsday /highres/ polyTile #367  
273 4731d 16h spiker /highres/ 885 polymerized  
272 4731d 20h spiker /highres/textures/  
271 4731d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 16h spiker /highres/ Content by Lightsource  
269 4734d 18h loomsday /highres/ polymerTile #318  

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