Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4575d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4604d 16h |
spiker |
/highres/ |
|
|
286 |
4610d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4636d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4692d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4693d 4h |
spiker |
/highres/ |
|
|
282 |
4693d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4696d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4703d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4751d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4759d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4759d 19h |
spiker |
/highres/ |
|
|
275 |
4767d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4768d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4768d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4768d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4768d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4769d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4771d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4772d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|