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Rev Age Author Path Log message Diff
291 4569d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4570d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4570d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4575d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4604d 18h spiker /highres/  
286 4610d 6h spiker /highres/ 4154  
285 4636d 17h nightfright / Reverted to previous versions: 341-343  
284 4692d 17h loomsday /highres/sprites/props/ doublesided now  
283 4693d 6h spiker /highres/  
282 4693d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4696d 6h nightfright / Modified: #341, 343  
280 4703d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4751d 17h loomsday /highres/ #369 polymerized + #797 recreated  
277 4759d 20h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4759d 21h spiker /highres/  
275 4767d 19h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4768d 19h loomsday /highres/ polyTile #367  
273 4768d 20h spiker /highres/ 885 polymerized  
272 4769d 0h spiker /highres/textures/  
271 4769d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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