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Rev Age Author Path Log message Diff
295 4530d 7h spiker /highres/ 281  
294 4530d 23h spiker /highres/ Added 4266  
293 4531d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4533d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4543d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4543d 21h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4543d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4548d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4577d 23h spiker /highres/  
286 4583d 10h spiker /highres/ 4154  
285 4609d 22h nightfright / Reverted to previous versions: 341-343  
284 4665d 21h loomsday /highres/sprites/props/ doublesided now  
283 4666d 10h spiker /highres/  
282 4666d 16h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4669d 10h nightfright / Modified: #341, 343  
280 4676d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4724d 22h loomsday /highres/ #369 polymerized + #797 recreated  
277 4733d 1h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4733d 2h spiker /highres/  
275 4741d 0h nightfright / Modified: #3281 (new loading screen by Lightsource)  

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