Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4634d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 8h |
spiker |
/highres/ |
|
|
286 |
4669d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4752d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 20h |
spiker |
/highres/ |
|
|
282 |
4753d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4819d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4819d 11h |
spiker |
/highres/ |
|
|
275 |
4827d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4828d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|