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Rev Age Author Path Log message Diff
296 4530d 7h spiker /highres/sprites/  
295 4536d 14h spiker /highres/ 281  
294 4537d 6h spiker /highres/ Added 4266  
293 4537d 18h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4539d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4549d 7h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4550d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4550d 6h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4554d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4584d 6h spiker /highres/  
286 4589d 18h spiker /highres/ 4154  
285 4616d 5h nightfright / Reverted to previous versions: 341-343  
284 4672d 5h loomsday /highres/sprites/props/ doublesided now  
283 4672d 18h spiker /highres/  
282 4672d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4675d 18h nightfright / Modified: #341, 343  
280 4682d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4731d 5h loomsday /highres/ #369 polymerized + #797 recreated  
277 4739d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4739d 9h spiker /highres/  

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