Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4530d 7h |
spiker |
/highres/sprites/ |
|
|
295 |
4536d 14h |
spiker |
/highres/ |
281 |
|
294 |
4537d 6h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4537d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4539d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4549d 7h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4550d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4550d 6h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4554d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4584d 6h |
spiker |
/highres/ |
|
|
286 |
4589d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4616d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4672d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4672d 18h |
spiker |
/highres/ |
|
|
282 |
4672d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4675d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4731d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4739d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4739d 9h |
spiker |
/highres/ |
|
|