Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4529d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4530d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4536d 16h |
spiker |
/highres/ |
281 |
|
294 |
4537d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4537d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4539d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4549d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4550d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4550d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4554d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4584d 8h |
spiker |
/highres/ |
|
|
286 |
4589d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4616d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4672d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4672d 20h |
spiker |
/highres/ |
|
|
282 |
4673d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4675d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4731d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4739d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|