Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4520d 18h |
spiker |
/highres/sprites/ |
|
|
295 |
4527d 1h |
spiker |
/highres/ |
281 |
|
294 |
4527d 17h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4528d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4530d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4539d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4545d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 18h |
spiker |
/highres/ |
|
|
286 |
4580d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 5h |
spiker |
/highres/ |
|
|
282 |
4663d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4729d 20h |
spiker |
/highres/ |
|
|