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Rev Age Author Path Log message Diff
300 4594d 8h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4594d 17h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4595d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4606d 6h spiker /highres/sprites/  
296 4607d 2h spiker /highres/sprites/  
295 4613d 9h spiker /highres/ 281  
294 4614d 1h spiker /highres/ Added 4266  
293 4614d 13h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4616d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4626d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4626d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4627d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4631d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4661d 1h spiker /highres/  
286 4666d 13h spiker /highres/ 4154  
285 4693d 0h nightfright / Reverted to previous versions: 341-343  
284 4749d 0h loomsday /highres/sprites/props/ doublesided now  
283 4749d 13h spiker /highres/  
282 4749d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4752d 13h nightfright / Modified: #341, 343  

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