Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4506d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 1h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 3h |
spiker |
/highres/ |
281 |
|
294 |
4524d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 19h |
spiker |
/highres/ |
|
|
286 |
4577d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 7h |
spiker |
/highres/ |
|
|
282 |
4660d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|