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Rev Age Author Path Log message Diff
299 4552d 13h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4553d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4564d 2h spiker /highres/sprites/  
296 4564d 22h spiker /highres/sprites/  
295 4571d 5h spiker /highres/ 281  
294 4571d 21h spiker /highres/ Added 4266  
293 4572d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4574d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4583d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4584d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4584d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4589d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4618d 21h spiker /highres/  
286 4624d 8h spiker /highres/ 4154  
285 4650d 20h nightfright / Reverted to previous versions: 341-343  
284 4706d 19h loomsday /highres/sprites/props/ doublesided now  
283 4707d 9h spiker /highres/  
282 4707d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4710d 8h nightfright / Modified: #341, 343  
280 4717d 9h nightfright / Modified: #342, 343, 821, 916, 917  

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