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Subversion Repositories
duke3d_hrp
(root)
/
highres
@ 306
– Rev 0
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306
4502d 9h
leod
/highres/
JPG->PNG conversions reverted
305
4502d 22h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4502d 23h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4502d 23h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4503d 8h
leod
/highres/textures/
fix case of 1151 #2
301
4503d 8h
leod
/highres/textures/
fix case of 1151 #1
300
4503d 9h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
299
4503d 18h
h266
/highres/sprites/
Fix pal 12/18 of the Alien Queen in monsters.def.
298
4504d 12h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
297
4515d 7h
spiker
/highres/sprites/
296
4516d 3h
spiker
/highres/sprites/
295
4522d 10h
spiker
/highres/
281
294
4523d 2h
spiker
/highres/
Added 4266
293
4523d 14h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
292
4525d 9h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
291
4535d 3h
nightfright
/
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)
290
4536d 1h
nightfright
/
Modified: frozen textures for #603 (Supertanker model)
289
4536d 2h
nightfright
/
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)
288
4540d 14h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4570d 2h
spiker
/highres/
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