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Rev Age Author Path Log message Diff
290 4539d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4539d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4544d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4573d 18h spiker /highres/  
286 4579d 6h spiker /highres/ 4154  
285 4605d 17h nightfright / Reverted to previous versions: 341-343  
284 4661d 17h loomsday /highres/sprites/props/ doublesided now  
283 4662d 6h spiker /highres/  
282 4662d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4665d 6h nightfright / Modified: #341, 343  
280 4672d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4720d 17h loomsday /highres/ #369 polymerized + #797 recreated  
277 4728d 20h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4728d 21h spiker /highres/  
275 4736d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4737d 19h loomsday /highres/ polyTile #367  
273 4737d 20h spiker /highres/ 885 polymerized  
272 4738d 0h spiker /highres/textures/  
271 4738d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4738d 20h spiker /highres/ Content by Lightsource  

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