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Rev Age Author Path Log message Diff
298 4552d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4563d 18h spiker /highres/sprites/  
296 4564d 14h spiker /highres/sprites/  
295 4570d 21h spiker /highres/ 281  
294 4571d 13h spiker /highres/ Added 4266  
293 4572d 1h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4573d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4583d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4584d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4584d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4589d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4618d 13h spiker /highres/  
286 4624d 1h spiker /highres/ 4154  
285 4650d 12h nightfright / Reverted to previous versions: 341-343  
284 4706d 12h loomsday /highres/sprites/props/ doublesided now  
283 4707d 1h spiker /highres/  
282 4707d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4710d 1h nightfright / Modified: #341, 343  
280 4717d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4765d 12h loomsday /highres/ #369 polymerized + #797 recreated  

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