Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4531d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 18h |
spiker |
/highres/ |
281 |
|
294 |
4539d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 10h |
spiker |
/highres/ |
|
|
286 |
4591d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 22h |
spiker |
/highres/ |
|
|
282 |
4675d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|