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Rev Age Author Path Log message Diff
306 4517d 12h leod /highres/ JPG->PNG conversions reverted  
305 4518d 0h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4518d 1h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4518d 1h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4518d 11h leod /highres/textures/ fix case of 1151 #2  
301 4518d 11h leod /highres/textures/ fix case of 1151 #1  
300 4518d 11h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4518d 21h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4519d 14h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4530d 10h spiker /highres/sprites/  
296 4531d 6h spiker /highres/sprites/  
295 4537d 12h spiker /highres/ 281  
294 4538d 4h spiker /highres/ Added 4266  
293 4538d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4540d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4550d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4551d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4551d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4555d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4585d 5h spiker /highres/  

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