Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4520d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4520d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4527d 3h |
spiker |
/highres/ |
281 |
|
294 |
4527d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4528d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4530d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4539d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4545d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 19h |
spiker |
/highres/ |
|
|
286 |
4580d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 6h |
spiker |
/highres/ |
|
|
282 |
4663d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|