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Rev Age Author Path Log message Diff
298 4503d 18h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4514d 14h spiker /highres/sprites/  
296 4515d 10h spiker /highres/sprites/  
295 4521d 17h spiker /highres/ 281  
294 4522d 9h spiker /highres/ Added 4266  
293 4522d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4524d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4534d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4535d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4535d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4539d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4569d 9h spiker /highres/  
286 4574d 20h spiker /highres/ 4154  
285 4601d 8h nightfright / Reverted to previous versions: 341-343  
284 4657d 7h loomsday /highres/sprites/props/ doublesided now  
283 4657d 21h spiker /highres/  
282 4658d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4660d 20h nightfright / Modified: #341, 343  
280 4667d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4716d 8h loomsday /highres/ #369 polymerized + #797 recreated  

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