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Rev Age Author Path Log message Diff
302 4518d 20h leod /highres/textures/ fix case of 1151 #2  
301 4518d 20h leod /highres/textures/ fix case of 1151 #1  
300 4518d 20h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4519d 6h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4519d 23h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4530d 19h spiker /highres/sprites/  
296 4531d 14h spiker /highres/sprites/  
295 4537d 21h spiker /highres/ 281  
294 4538d 13h spiker /highres/ Added 4266  
293 4539d 1h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4540d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4550d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4551d 12h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4551d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4556d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4585d 14h spiker /highres/  
286 4591d 1h spiker /highres/ 4154  
285 4617d 12h nightfright / Reverted to previous versions: 341-343  
284 4673d 12h loomsday /highres/sprites/props/ doublesided now  
283 4674d 1h spiker /highres/  

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