Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4604d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4610d 11h |
spiker |
/highres/ |
281 |
|
294 |
4611d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4611d 14h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4613d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4623d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4624d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4624d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4628d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4658d 3h |
spiker |
/highres/ |
|
|
286 |
4663d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4690d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4746d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4746d 14h |
spiker |
/highres/ |
|
|
282 |
4746d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4749d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4756d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4805d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4813d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4813d 6h |
spiker |
/highres/ |
|
|