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Rev Age Author Path Log message Diff
291 4623d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4624d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4624d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4629d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4658d 21h spiker /highres/  
286 4664d 8h spiker /highres/ 4154  
285 4690d 20h nightfright / Reverted to previous versions: 341-343  
284 4746d 19h loomsday /highres/sprites/props/ doublesided now  
283 4747d 9h spiker /highres/  
282 4747d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4750d 8h nightfright / Modified: #341, 343  
280 4757d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4805d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4813d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4814d 0h spiker /highres/  
275 4821d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4822d 21h loomsday /highres/ polyTile #367  
273 4822d 23h spiker /highres/ 885 polymerized  
272 4823d 3h spiker /highres/textures/  
271 4823d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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