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Rev Age Author Path Log message Diff
298 4502d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4513d 10h spiker /highres/sprites/  
296 4514d 6h spiker /highres/sprites/  
295 4520d 13h spiker /highres/ 281  
294 4521d 5h spiker /highres/ Added 4266  
293 4521d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4523d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4533d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4534d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4534d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4538d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 5h spiker /highres/  
286 4573d 17h spiker /highres/ 4154  
285 4600d 4h nightfright / Reverted to previous versions: 341-343  
284 4656d 4h loomsday /highres/sprites/props/ doublesided now  
283 4656d 17h spiker /highres/  
282 4656d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4659d 17h nightfright / Modified: #341, 343  
280 4666d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4715d 4h loomsday /highres/ #369 polymerized + #797 recreated  

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