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309 4500d 0h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4500d 1h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4500d 6h leod /highres/ fix 724_d  
306 4500d 12h leod /highres/ JPG->PNG conversions reverted  
305 4501d 0h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4501d 1h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4501d 2h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4501d 11h leod /highres/textures/ fix case of 1151 #2  
301 4501d 11h leod /highres/textures/ fix case of 1151 #1  
300 4501d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4501d 21h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4502d 14h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4513d 10h spiker /highres/sprites/  
296 4514d 6h spiker /highres/sprites/  
295 4520d 13h spiker /highres/ 281  
294 4521d 5h spiker /highres/ Added 4266  
293 4521d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4523d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4533d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4534d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  

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