Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4539d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 23h |
spiker |
/highres/ |
|
|
286 |
4574d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4656d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 11h |
spiker |
/highres/ |
|
|
282 |
4657d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4715d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 2h |
spiker |
/highres/ |
|
|
275 |
4732d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|