Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4540d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 9h |
spiker |
/highres/ |
|
|
286 |
4575d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4658d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4658d 21h |
spiker |
/highres/ |
|
|
282 |
4659d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4661d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4725d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4725d 12h |
spiker |
/highres/ |
|
|
275 |
4733d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4734d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4737d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4738d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|