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Rev Age Author Path Log message Diff
302 4595d 0h leod /highres/textures/ fix case of 1151 #2  
301 4595d 0h leod /highres/textures/ fix case of 1151 #1  
300 4595d 0h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4595d 10h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4596d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4606d 23h spiker /highres/sprites/  
296 4607d 19h spiker /highres/sprites/  
295 4614d 2h spiker /highres/ 281  
294 4614d 18h spiker /highres/ Added 4266  
293 4615d 5h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4617d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4626d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4627d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4627d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4632d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4661d 18h spiker /highres/  
286 4667d 5h spiker /highres/ 4154  
285 4693d 17h nightfright / Reverted to previous versions: 341-343  
284 4749d 16h loomsday /highres/sprites/props/ doublesided now  
283 4750d 5h spiker /highres/  

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