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Rev Age Author Path Log message Diff
300 4498d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4498d 22h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4499d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4510d 11h spiker /highres/sprites/  
296 4511d 6h spiker /highres/sprites/  
295 4517d 13h spiker /highres/ 281  
294 4518d 5h spiker /highres/ Added 4266  
293 4518d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4520d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4530d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4531d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4531d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4535d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 5h spiker /highres/  
286 4570d 17h spiker /highres/ 4154  
285 4597d 4h nightfright / Reverted to previous versions: 341-343  
284 4653d 4h loomsday /highres/sprites/props/ doublesided now  
283 4653d 17h spiker /highres/  
282 4653d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4656d 17h nightfright / Modified: #341, 343  

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