Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4628d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4657d 13h |
spiker |
/highres/ |
|
|
286 |
4663d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4689d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4745d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4746d 0h |
spiker |
/highres/ |
|
|
282 |
4746d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4749d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4756d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4804d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4812d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4812d 16h |
spiker |
/highres/ |
|
|
275 |
4820d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4821d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4821d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4821d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4821d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4822d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4824d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4825d 15h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|