Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4550d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4580d 7h |
spiker |
/highres/ |
|
|
286 |
4585d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4612d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4668d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4668d 19h |
spiker |
/highres/ |
|
|
282 |
4669d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4671d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4678d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4727d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4735d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4735d 10h |
spiker |
/highres/ |
|
|
275 |
4743d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4744d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4744d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4744d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4744d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4745d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4747d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4748d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|