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Rev Age Author Path Log message Diff
288 4550d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4580d 7h spiker /highres/  
286 4585d 19h spiker /highres/ 4154  
285 4612d 6h nightfright / Reverted to previous versions: 341-343  
284 4668d 6h loomsday /highres/sprites/props/ doublesided now  
283 4668d 19h spiker /highres/  
282 4669d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4671d 19h nightfright / Modified: #341, 343  
280 4678d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4727d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4735d 9h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4735d 10h spiker /highres/  
275 4743d 9h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4744d 8h loomsday /highres/ polyTile #367  
273 4744d 9h spiker /highres/ 885 polymerized  
272 4744d 13h spiker /highres/textures/  
271 4744d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4745d 9h spiker /highres/ Content by Lightsource  
269 4747d 11h loomsday /highres/ polymerTile #318  
268 4748d 9h loomsday /highres/ polymer-ed tile #317  

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