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Rev Age Author Path Log message Diff
291 4628d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4629d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4629d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4634d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4663d 18h spiker /highres/  
286 4669d 6h spiker /highres/ 4154  
285 4695d 17h nightfright / Reverted to previous versions: 341-343  
284 4751d 17h loomsday /highres/sprites/props/ doublesided now  
283 4752d 6h spiker /highres/  
282 4752d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4755d 6h nightfright / Modified: #341, 343  
280 4762d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4810d 17h loomsday /highres/ #369 polymerized + #797 recreated  
277 4818d 20h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4818d 21h spiker /highres/  
275 4826d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4827d 19h loomsday /highres/ polyTile #367  
273 4827d 20h spiker /highres/ 885 polymerized  
272 4828d 0h spiker /highres/textures/  
271 4828d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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