Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4525d 10h |
spiker |
/highres/sprites/ |
|
|
296 |
4526d 6h |
spiker |
/highres/sprites/ |
|
|
295 |
4532d 13h |
spiker |
/highres/ |
281 |
|
294 |
4533d 5h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4533d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4535d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4545d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4546d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4546d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4550d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4580d 5h |
spiker |
/highres/ |
|
|
286 |
4585d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4612d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4668d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4668d 16h |
spiker |
/highres/ |
|
|
282 |
4668d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4671d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4678d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4727d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4735d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|