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406 4485d 2h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
405 4489d 23h loomsday /highres/textures/ more accurate glowmap  
404 4489d 23h loomsday /highres/ tile #390 polymerized  
403 4490d 1h leod /highres/sprites/ oops  
402 4490d 1h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
401 4490d 4h loomsday /highres/ tile #217 polymerized  
400 4490d 4h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
399 4490d 4h leod /highres/ Polymost: 0156 pal 22  
398 4490d 5h loomsday /highres/sprites/props/ angle +90 CW  
397 4490d 9h loomsday /highres/sprites/ chair #556 polymerized  
396 4490d 21h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
395 4490d 22h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 
394 4492d 1h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4494d 6h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
392 4495d 4h leod /highres/ Polymost: detail maps for diffuse maps borrowed from Polymer  
391 4498d 0h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
390 4498d 5h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
389 4498d 23h leod /highres/textures/ 1103 PNGout-processed since ImageMagick declared it corrupt  
388 4502d 2h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 
387 4504d 6h leod /highres/ Polymost : good old reddish tint for some of the backported Polymer textures

shrink paper_crumpled
 

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