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415 4332d 22h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4335d 6h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
411 4385d 21h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4394d 0h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
409 4395d 2h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
408 4399d 7h leod / texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)

hrp_extract.sh : cleanup
 
407 4481d 6h leod / Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
 
406 4484d 3h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
405 4489d 1h loomsday /highres/textures/ more accurate glowmap  
404 4489d 1h loomsday /highres/ tile #390 polymerized  
403 4489d 3h leod /highres/sprites/ oops  
402 4489d 3h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
401 4489d 5h loomsday /highres/ tile #217 polymerized  
400 4489d 6h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
399 4489d 6h leod /highres/ Polymost: 0156 pal 22  
398 4489d 6h loomsday /highres/sprites/props/ angle +90 CW  
397 4489d 11h loomsday /highres/sprites/ chair #556 polymerized  
396 4489d 23h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
395 4489d 23h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 
394 4491d 2h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  

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