Rev |
Age |
Author |
Path |
Log message |
Diff |
539 |
4010d 8h |
leod |
/ |
927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization
UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews |
|
538 |
4010d 10h |
loomsday |
/highres/ |
tile #243 polymerized |
|
537 |
4014d 15h |
spiker |
/highres/textures/ |
5099-5104 update |
|
535 |
4043d 11h |
leod |
/ |
Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews |
|
534 |
4043d 20h |
nightfright |
/highres/sprites/characters/ |
Updated Duke model skins (#1405) by Tea Monster |
|
533 |
4043d 20h |
nightfright |
/highres/sprites/ |
Updated hand dryer model (#1051) by Tea Monster |
|
532 |
4047d 11h |
leod |
/highres/sprites/ |
1051_handdryer by Tea Monster |
|
531 |
4047d 11h |
leod |
/highres/ |
0053_firstaid, 2460_firstaidkit (hud) by Steveeeie |
|
530 |
4047d 11h |
leod |
/highres/sprites/ |
0051_healthbox (cola) by Steveeeie; 1051_handdryer moved to props_polymost |
|
529 |
4047d 11h |
leod |
/highres/ |
0762_mike (microphone) by Mark.;
0051_healthbox moved to pickups_polymost;
2460_firstaidkit.png (hud) renamed to 2640_firstaidkit_polymost.png |
|
528 |
4047d 17h |
leod |
/highres/sprites/ice/ |
PNGOUT optimizations part 17 (final): sprites #8: ice
Both new and old PNGs convert to binary identical TGAs |
|
527 |
4047d 17h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 16: sprites #7: monsters
Both new and old PNGs convert to binary identical TGAs |
|
526 |
4047d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 15: sprites #6: characters
Both new and old PNGs convert to binary identical TGAs |
|
525 |
4047d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 14: sprites #5: firstperson
Both new and old PNGs convert to binary identical TGAs |
|
524 |
4047d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 13: sprites #4: pickups
Both new and old PNGs convert to binary identical TGAs |
|
523 |
4047d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 12: sprites #3: props
Both new and old PNGs convert to binary identical TGAs |
|
522 |
4047d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 11: sprites #2: signs
Both new and old PNGs convert to binary identical TGAs |
|
521 |
4047d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs |
|
520 |
4047d 18h |
leod |
/highres/textures/ |
PNGOUT optimizations part 8: textures #6
Both new and old PNGs convert to binary identical TGAs |
|
519 |
4047d 18h |
leod |
/highres/textures/ |
PNGOUT optimizations part 7: textures #5
Both new and old PNGs convert to binary identical TGAs |
|