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Rev Age Author Path Log message Diff
289 4624d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4628d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4658d 6h spiker /highres/  
286 4663d 17h spiker /highres/ 4154  
285 4690d 4h nightfright / Reverted to previous versions: 341-343  
284 4746d 4h loomsday /highres/sprites/props/ doublesided now  
283 4746d 17h spiker /highres/  
282 4746d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4749d 17h nightfright / Modified: #341, 343  
280 4756d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4805d 5h loomsday /highres/ #369 polymerized + #797 recreated  
277 4813d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4813d 9h spiker /highres/  
275 4821d 7h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4822d 6h loomsday /highres/ polyTile #367  
273 4822d 7h spiker /highres/ 885 polymerized  
272 4822d 12h spiker /highres/textures/  
271 4822d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4823d 8h spiker /highres/ Content by Lightsource  
269 4825d 9h loomsday /highres/ polymerTile #318  

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