Rev |
Age |
Author |
Path |
Log message |
Diff |
238 |
4889d 11h |
nightfright |
/ |
Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion |
|
235 |
4896d 3h |
nightfright |
/ |
empyrock modifications from Mar 28 |
|
231 |
4900d 12h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
230 |
4901d 3h |
nightfright |
/ |
Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock) |
|
229 |
4902d 2h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
227 |
4902d 2h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
223 |
4903d 1h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock) |
|
222 |
4904d 2h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
220 |
4904d 3h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
189 |
4950d 1h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
174 |
5008d 2h |
nightfright |
/ |
Fixed: #345_s (tga -> png) |
|
162 |
5072d 10h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
160 |
5091d 4h |
nightfright |
/ |
Modified: #742_d/n/s |
|
157 |
5101d 1h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
156 |
5115d 3h |
nightfright |
/ |
Modified: #781_d, 782; removed gloss effect for #814 |
|
152 |
5120d 4h |
nightfright |
/ |
Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d |
|
151 |
5121d 13h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
148 |
5122d 9h |
nightfright |
/ |
Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454 |
|
147 |
5122d 12h |
nightfright |
/ |
Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures |
|
145 |
5124d 3h |
nightfright |
/ |
Modified: #742_n/s; Re-added textures removed in build #144 |
|