Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1480d 3h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
726 |
1480d 6h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
722 |
1527d 2h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
719 |
1537d 6h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
707 |
1866d 17h |
leod |
/ |
Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1' |
|
702 |
1899d 10h |
leod |
/maphacks/ |
UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13 |
|
689 |
2942d 4h |
leod |
/maphacks/ |
UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0 |
|
676 |
3269d 7h |
leod |
/maphacks/ |
UserMapHacks: Death Drive episode and some others, FM1/2X updates |
|
659 |
3452d 4h |
leod |
/ |
Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts) |
|
652 |
3492d 12h |
leod |
/ |
Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases |
|
643 |
3598d 10h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
636 |
3697d 9h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|