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722 1541d 6h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1541d 9h leod /maphacks/ Maphacks: last touches before ...  
719 1551d 10h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1553d 7h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1559d 14h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 2859d 15h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 2956d 7h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3176d 9h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3283d 10h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3466d 7h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3506d 15h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3612d 14h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3662d 11h leod / UserMapHacks: big update  
636 3711d 13h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3775d 11h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3881d 8h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3886d 6h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3925d 11h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
510 4009d 14h leod / UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews  
507 4033d 11h leod / Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 

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