Rev |
Age |
Author |
Path |
Log message |
Diff |
726 |
1515d 21h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
722 |
1562d 18h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
721 |
1562d 20h |
leod |
/maphacks/ |
Maphacks: last touches before ... |
|
719 |
1572d 22h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
717 |
1574d 18h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues |
|
716 |
1581d 1h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
694 |
2881d 3h |
leod |
/maphacks/ |
UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated. |
|
689 |
2977d 19h |
leod |
/maphacks/ |
UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0 |
|
681 |
3197d 20h |
leod |
/maphacks/ |
UserMapHacks: Orbital Oblivion Episode aka FM2X, and others |
|
676 |
3304d 22h |
leod |
/maphacks/ |
UserMapHacks: Death Drive episode and some others, FM1/2X updates |
|
659 |
3487d 19h |
leod |
/ |
Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts) |
|
652 |
3528d 3h |
leod |
/ |
Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases |
|
643 |
3634d 1h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
640 |
3683d 22h |
leod |
/ |
UserMapHacks: big update |
|
636 |
3733d 0h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
630 |
3796d 22h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
591 |
3902d 19h |
leod |
/maphacks/ |
UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews |
|
590 |
3907d 17h |
leod |
/maphacks/ |
UserMapHacks: Doomgate, 649, Shrunken; MHK reviews |
|
565 |
3946d 23h |
leod |
/ |
Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews |
|
510 |
4031d 1h |
leod |
/ |
UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews |
|