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727 1495d 19h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1495d 22h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1542d 18h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1542d 21h leod /maphacks/ Maphacks: last touches before ...  
719 1552d 23h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1554d 19h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1561d 2h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 2861d 4h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 2957d 20h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3177d 21h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3284d 23h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3467d 20h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3508d 4h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3614d 2h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3663d 23h leod / UserMapHacks: big update  
636 3713d 1h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3776d 23h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3882d 20h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3887d 18h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3927d 0h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 

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