Rev |
Age |
Author |
Path |
Log message |
Diff |
726 |
1508d 9h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
722 |
1555d 5h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
721 |
1555d 8h |
leod |
/maphacks/ |
Maphacks: last touches before ... |
|
719 |
1565d 9h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
717 |
1567d 6h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues |
|
716 |
1573d 13h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
694 |
2873d 15h |
leod |
/maphacks/ |
UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated. |
|
689 |
2970d 7h |
leod |
/maphacks/ |
UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0 |
|
681 |
3190d 8h |
leod |
/maphacks/ |
UserMapHacks: Orbital Oblivion Episode aka FM2X, and others |
|
676 |
3297d 10h |
leod |
/maphacks/ |
UserMapHacks: Death Drive episode and some others, FM1/2X updates |
|
659 |
3480d 7h |
leod |
/ |
Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts) |
|
652 |
3520d 15h |
leod |
/ |
Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases |
|
643 |
3626d 13h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
640 |
3676d 10h |
leod |
/ |
UserMapHacks: big update |
|
636 |
3725d 12h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
630 |
3789d 10h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
591 |
3895d 7h |
leod |
/maphacks/ |
UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews |
|
590 |
3900d 5h |
leod |
/maphacks/ |
UserMapHacks: Doomgate, 649, Shrunken; MHK reviews |
|
565 |
3939d 10h |
leod |
/ |
Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews |
|
510 |
4023d 13h |
leod |
/ |
UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews |
|