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727 1514d 0h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1514d 3h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1560d 23h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1561d 2h leod /maphacks/ Maphacks: last touches before ...  
719 1571d 3h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1573d 0h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1579d 6h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 2879d 8h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 2976d 0h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3196d 2h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3303d 3h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3486d 0h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3526d 8h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3632d 7h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3682d 3h leod / UserMapHacks: big update  
636 3731d 6h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3795d 4h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3901d 1h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3905d 23h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3945d 4h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 

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