Subversion Repositories duke3d_hrp

Rev

Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
727 1481d 6h leod / UNIX newlines for *.def, *.mhk, *.txt  
718 1538d 9h leod /maphacks/ Maphacks : prepare for scripted patching; DEFs :http -> https  
716 1546d 12h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
709 1858d 19h leod / Maphacks: 20th Anniv. World Tour Ep.5, MSSP9, Shocking Twist  
701 1902d 11h leod /maphacks/ UserMapHacks: Pyratel, and less recent releases; some housekeeping  
690 2927d 15h leod / UserMapHacks: a couple of 'recent' releases  
688 3002d 7h leod / #1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)

UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight.
 
683 3135d 4h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
676 3270d 9h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
648 3525d 8h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
646 3555d 7h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
643 3599d 12h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
636 3698d 12h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
633 3751d 12h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
583 3878d 4h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
577 3883d 10h leod / UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews  
576 3888d 10h leod / UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews  
566 3911d 6h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews