Subversion Repositories duke3d_hrp

Rev

Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
727 1481d 14h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1481d 17h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1528d 13h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
719 1538d 18h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
691 2901d 19h leod / signs/switches : use some skins as testures if possible (130,131,170,171,4441,4442,4473;
UserMapHacks: def/mhk updates to support NightFright's Addon Compilation v3.0
 
644 3597d 14h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
640 3649d 18h leod / UserMapHacks: big update  
636 3698d 20h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.