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Rev Age Author Path Log message Diff
292 4469d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4479d 8h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4480d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4480d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4484d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4514d 7h spiker /highres/  
286 4519d 19h spiker /highres/ 4154  
285 4546d 6h nightfright / Reverted to previous versions: 341-343  
284 4602d 6h loomsday /highres/sprites/props/ doublesided now  
283 4602d 19h spiker /highres/  
282 4603d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4605d 19h nightfright / Modified: #341, 343  
280 4612d 19h nightfright / Modified: #342, 343, 821, 916, 917  
279 4618d 7h nightfright / Updated: E1M1.mhk  
278 4661d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4669d 9h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4669d 10h spiker /highres/  
275 4677d 9h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4678d 8h loomsday /highres/ polyTile #367  
273 4678d 9h spiker /highres/ 885 polymerized  

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