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Rev Age Author Path Log message Diff
292 4491d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4501d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4502d 8h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4502d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4506d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4536d 9h spiker /highres/  
286 4541d 21h spiker /highres/ 4154  
285 4568d 8h nightfright / Reverted to previous versions: 341-343  
284 4624d 8h loomsday /highres/sprites/props/ doublesided now  
283 4624d 21h spiker /highres/  
282 4625d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4627d 21h nightfright / Modified: #341, 343  
280 4634d 21h nightfright / Modified: #342, 343, 821, 916, 917  
279 4640d 9h nightfright / Updated: E1M1.mhk  
278 4683d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4691d 11h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4691d 12h spiker /highres/  
275 4699d 11h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4700d 10h loomsday /highres/ polyTile #367  
273 4700d 11h spiker /highres/ 885 polymerized  
272 4700d 15h spiker /highres/textures/  
271 4700d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4701d 11h spiker /highres/ Content by Lightsource  
269 4703d 13h loomsday /highres/ polymerTile #318  
268 4704d 11h loomsday /highres/ polymer-ed tile #317  
267 4712d 2h h266 /highres/screen/fonts/digital/  
266 4715d 10h loomsday /highres/ #371 polymerized, #152 glow added  
265 4719d 0h spiker /highres/ Fixes some broken normal maps  
264 4737d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4743d 16h nightfright / Updated: #821, 1189, 2493  
262 4757d 9h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4764d 10h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4767d 11h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4767d 22h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4772d 22h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4773d 11h parkar / Added installer source.  
256 4774d 21h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4776d 7h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4778d 10h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4778d 12h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)