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Rev Age Author Path Log message Diff
300 4451d 4h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4451d 13h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4452d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4463d 2h spiker /highres/sprites/  
296 4463d 22h spiker /highres/sprites/  
295 4470d 5h spiker /highres/ 281  
294 4470d 21h spiker /highres/ Added 4266  
293 4471d 9h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4473d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4482d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4483d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4483d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4488d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4517d 21h spiker /highres/  
286 4523d 9h spiker /highres/ 4154  
285 4549d 20h nightfright / Reverted to previous versions: 341-343  
284 4605d 20h loomsday /highres/sprites/props/ doublesided now  
283 4606d 9h spiker /highres/  
282 4606d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4609d 9h nightfright / Modified: #341, 343  

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